domingo, julio 05, 2009

Code of Best Practices in Fair Use for Media Literacy Education

Code of Best Practices in Fair Use for Media Literacy Education

Code of Best Practices in Fair Use for Media Literacy Education

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Adopted by the NCTE Executive Committee, November 2008

By: National Association for Media Literacy Education (NAMLE), Student Television Network (STN), Media Commission of the National Council of Teachers of English (NCTE), Action Coalition for Media Education (ACME), and Visual Communication Division of the International Communication Association (ICA)

WHAT THIS IS
This document is a code of best practices that helps educators using media literacy concepts and techniques to interpret the copyright doctrine of fair use. Fair use is the right to use copyrighted material without permission or payment under some circumstances -- especially when the cultural or social benefits of the use are predominant. It is a general right that applies even in situations where the law provides no specific authorization for the use in question -- as it does for certain narrowly defined classroom activities.

This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials, wherever and however it occurs: in K-12 education, in higher education, in nonprofit organizations that offer programs for children and youth, and in adult education.

WHAT THIS ISN’T
This code of best practices does not tell you the limits of fair use rights. Instead, it describes how those rights should apply in certain recurrent situations. Educators’ and students’ fair use rights may, of course, extend to other situations as well.

It’s not a guide to using material that people give the public permission to use, such as works covered by Creative Commons licenses. Anyone can use those works the way their owners authorize -- although other uses may also be permitted under the fair use doctrine. Likewise, it is not a guide to the use of material that has been specifically licensed (by a school, for example), which may be subject to contractual limitations.

It’s not a guide to material that is already free to use without considering copyright . For instance, all federal government works are in the public domain, as are many older works. For more information on "free use," consult the document "Yes, You Can!"

It’s not a guide to using material that someone wants to license but cannot trace back to an owner -- the so-called "orphan works" problem. However, orphan works are also eligible for fair use consideration, according to the principles detailed below.

And it does not address the problems created by the 1998 Digital Millennium Copyright Act, which creates barriers to otherwise lawful fair uses of copyrighted materials that are available only in formats that incorporate technological protections measures (such as encryption).

HOW THIS DOCUMENT WAS CREATED
This code of best practices was created by convening ten meetings with more than 150 members of leading educational associations, including signatories to this document, and other educators across the United States. The process was coordinated by Profs. Renee Hobbs (Media Education Lab, Temple University), Peter Jaszi (Program on Information Justice and Intellectual Property, Washington College of Law, American University) and Patricia Aufderheide (Center for Social Media, American University). The code of best practices was reviewed by a committee of legal scholars and lawyers expert in copyright and fair use. (Consult the end of this document for a complete list of signatories and members of the legal committee.)

MEDIA LITERACY EDUCATION
Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the 21st century. Like literacy in general, media literacy includes both receptive and productive dimensions, encompassing critical analysis and communication skills, particularly in relationship to mass media, popular culture, and digital media. Like literacy in general, media literacy is applied in a wide variety of contexts -- when watching television or reading newspapers, for example, or when posting commentary to a blog. Indeed, media literacy is implicated everywhere one encounters information and entertainment content. And like literacy in general, media literacy can be taught and learned.

Media literacy education may occur as a separate program or course but often it is embedded within other subject areas, including literature, history, anthropology, sociology, public health, journalism, communication, and education. It can occur in formal educational settings in both K-12 education and at the university level, as well as in nonprofit community-based programs. Its content may vary as well – from lessons designed to expose the mechanics of how language, images, sound, music, and graphic design operate as symbolic forms for transmitting meanings to exercises designed to reinforce these understandings through hands-on media making.

Media literacy education distinctively features the analytical attitude that teachers and learners, working together, adopt toward the media objects they study. The foundation of effective media analysis is the recognition that:

  • All media messages are constructed.
  • Each medium has different characteristics and strengths and a unique language of construction.
  • Media messages are produced for particular purposes.
  • All media messages contain embedded values and points of view.
  • People use their individual skills, beliefs and experiences to construct their own meanings from media messages.
  • Media and media messages can influence beliefs, attitudes, values, behaviors, and the democratic process.

Making media and sharing it with listeners, readers, and viewers is essential to the development of critical thinking and communication skills. Feedback deepens reflection on one’s own editorial and creative choices and helps students grasp the power of communication.

USE OF MEDIA IN EDUCATION vs. MEDIA LITERACY EDUCATION
Teachers have always used texts, now including audiovisual and digital material, to convey facts and information. From time to time, the school is also a venue for entertainment, as when a film is screened to reward the class. These activities, however, are not media literacy education. Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended – to instruct or to entertain. In many or even most cases, of course, these uses of media will not have significant copyright implications, either because the content in question has been licensed or because it is covered by one of the specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education). Teachers involved in media literacy education may, of course, sometimes make use of licensed materials or take advantage of the provisions of Section 110. But this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use.

COPYRIGHT: A CONTENTIOUS CLIMATE
New norms of information sharing -- file sharing, downloading, podcasting -- are emerging at the very moment when copyright owners are attempting to capture new revenue streams from various sources, including the "educational market." As documented in the report, "The Cost of Copyright Confusion for Media Literacy," educators involved in media literacy feel uncertain in this new environment of heightened commodification. On the one hand, they sense that copyrighted material should be available for their activities and those of their learners, and that such availability has great social and cultural utility. But on the other, they are aware of the increased vigilance with which copyright owners are enforcing their rights. And their actual understanding of the subject is incomplete or even distorted. As a result, there is a climate of increased fear and confusion about copyright, which detracts from the quality of teaching. Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.

FAIR USE AND EDUCATION
Educators and learners in media literacy often make uses of copyrighted materials that stand far outside the marketplace, for instance, in the classroom, at a conference, or within a school-wide or district-wide festival. Such uses, especially when they occur within a restricted-access network, do enjoy certain copyright advantages. As a practical matter, they may be less likely to be challenged by rights holders. More important, however, if challenged they would be more likely to receive special consideration under the fair use doctrine – because they occur within an educational setting.

From the beginnings of fair use in the courts, judges have drawn the connection between this special doctrine of copyright law and the central importance of education in the American republic. The word "education" appears prominently in the preamble to Section 107 of the current Copyright Act, where the doctrine is codified. In addition, educators who rely reasonably on fair use are insulated against statutory damages in Sec 504(c)(2). However, there have been no important court decisions – in fact, very few decisions of any kind – that actually interpret and apply the doctrine in an educational context. This means that educators who want to claim the benefits of fair use have a rare opportunity to be open and public about asserting the appropriateness of their practices and the justifications for them. This code is intended to support such assertions. It also means that educators seeking to arrive at a reasonable and balanced understanding of the doctrine, like the authors of this code, need to reason from first principles.

FAIR USE
Law provides copyright protection to creative works in order to foster the creation of culture. Its best known feature is protection of owners’ rights. But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.

Copyright law has several features that permit quotations from copyrighted works without permission or payment, under certain conditions. Fair use is the most important of these features. It has been an important part of copyright law for more than 170 years. Where it applies, fair use is a user’s right. In fact, as the Supreme Court has pointed out, fair use keeps copyright from violating the First Amendment. New creation inevitably incorporates existing material. As copyright protects more works for longer periods than ever before, creators face new challenges: licenses to incorporate copyrighted sources become more expensive and more difficulty to obtain – and sometimes are simply unavailable. As a result, fair use is more important today than ever before.

Copyright law does not exactly specify how to apply fair use, and that gives the fair use doctrine a flexibility that works to the advantage of users. Creative needs and practices differ with the field, with technology, and with time. Rather than following a specific formula, lawyers and judges decide whether an unlicensed use of copyrighted material is "fair" according to a "rule of reason." This means taking all the facts and circumstances into account to decide if an unlicensed use of copyrighted material generates social or cultural benefits that are greater than the costs it imposes on the copyright owner.

Fair use is flexible; it is not unreliable. In fact, for any particular field of critical or creative activity, lawyers and judges consider expectations and practice in assessing what is "fair" within that field. In weighing the balance at the heart of fair use analysis, judges refer to four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors"). This still leaves much room for interpretation, especially since the law is clear that these are not the only permissible considerations. So how have judges interpreted fair use? In reviewing the history of fair use litigation, we find that judges return again and again to two key questions:

  • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original?
  • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?

If the answers to these two questions are "yes," a court is likely to find a use fair. Because that is true, such a use is unlikely to be challenged in the first place.

Both key questions touch on, among other things, the question of whether the use will cause excessive economic harm to the copyright owner. Courts have told us that copyright owners aren’t entitled to an absolute monopoly over transformative uses of their works. By the same token, however, when a use supplants a copyright owner’s core market, it is unlikely to be fair. Thus, for example, a textbook author cannot quote large parts of a competitor’s book merely to avoid the trouble of writing her own exposition.

Another consideration underlies and influences the way in which these questions are analyzed: whether the user acted reasonably and in good faith, in light of general practice in his or her particular field. Media literacy educators’ ability to rely on fair use will be enhanced by this code of best practices, which will serve as documentation of commonly held understandings drawn from the experience of educators themselves and supported by legal analysis. Thus, the code helps to show that the uses of copyrighted materials described here are reasonable and appropriate for the purposes of teaching and learning.

Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret and critique copyright material, while scholars illustrate cultural commentary with textual, visual, and musical examples. Equally important is the example of commercial news media. Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.

In some cases professional communities have set forth their understandings in consensus documents, which may be useful to educators and learners if they are involved with these creative practices. For instance, documentary filmmakers have established their own code; so have film scholars, who routinely use popular films in their teaching; and now a code of best practices has been established for online video creators as well. Although professional groups create such codes, no one needs to be a member of a professional group to benefit from their interpretations. For instance, anyone who does media literacy education, in any circumstances, can usefully employ this code’s principles.

THE TYRANNY OF GUIDELINES AND EXPERTS
Today, some educators mistakenly believe that the issues covered in the fair use principles below are not theirs to decide. They believe they must follow various kinds of "expert" guidance offered by others. In fact, the opposite is true. The various negotiated agreements that have emerged since passage of the Copyright Act of 1976 have never had the force of law, and in fact, the guidelines bear little relationship to the actual doctrine of fair use. Sadly, as legal scholar Kenneth Crews has demonstrated in "The Law of Fair Use Guidelines," The Ohio State Law Journal 62 (2001): 602-700, many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully. Experts (often non-lawyers) give conference workshops for K-12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts. At the same time, materials on copyright for the educational community tend to overstate the risk of educators being sued for copyright infringement -- and in some cases convey outright misinformation about the subject. In effect, they interfere with genuine understanding of the purpose of copyright -- to promote the advancement of knowledge through balancing the rights of owners and users.

In fact, this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval. In rare cases where doing so would bring them into conflict with misguided institutional policies, they should assert their rights and seek to have those policies changed. More generally, educators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.

Code of Best Practices in Fair Use for Media Literacy Education

GENERAL POINTS ABOUT PRINCIPLES
Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies. These practices are associated with K–12 education, higher education, and in classes given by nonprofit organizations. When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.

These principles apply to all forms of media. Depending on the instructional goal,
educators may use materials designed for entertainment and for persuasive or
advocacy purposes. They may use print, images, Web sites, moving-image media,
and sound media—in both analog and digital forms. In all cases, a digital copy is the
same as a hard copy in terms of fair use. Veteran teachers may keep clippings from
newspapers in manila file folders to use for media literacy education; younger ones
may store their materials as digital files. Functionally, their practices are identical.

The principles apply in institutional settings and to non-school-based programs. Media
literacy education may occur in university classrooms, in elementary schools, in
computer labs in community technology centers, or in after-school and summer camp
programs run by religious groups or nonprofit organizations. In addition to their fair
use rights, teachers in conventional schools enjoy the benefit of limited educational
exemptions under Section 110(1) and (2) of the Copyright Act. Educators in
community-based organizations may not be covered by these exemptions, but they
still can claim the right to use copyrighted materials under the doctrine of fair use.

The principles concern the unlicensed fair use of copyrighted materials for education, not the way those materials were acquired. When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis. Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media. Labels on commercial media products proclaiming that they are “licensed for home [or private or educational or noncommercial] use only” do not affect in any way the educator’s ability to make fair use of the contents—in fact, such legends have no legal effect whatsoever. (If a teacher is using materials subject to a license agreement negotiated by the school or school system, however, she may be
bound by the terms of that license.)

The principles are all subject to a “rule of proportionality.” Educators’ and students’ fair
use rights extend to the portions of copyrighted works that they need to accomplish
their educational goals—and sometimes even to small or short works in their entirety.
By the same token, the fairness of a use depends, in part, on whether the user took
more than was needed to accomplish his or her legitimate purpose. That said, there are
no numerical rules of thumb that can be relied upon in making this determination.

PRINCIPLES

ONE: Employing Copyrighted Material in Media Literacy Lessons
DESCRIPTION: Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills. Common instructional activities include comparison-contrast analysis, deconstruction (close analysis) of the form and content of a message, illustration of key points, and examination of the historical, economic, political, or social contexts in which a particular message was produced and is received.

PRINCIPLE: Under fair use, educators using the concepts and techniques of media
literacy can choose illustrative material from the full range of copyrighted sources
and make them available to learners, in class, in workshops, in informal mentoring
and teaching settings, and on school-related Web sites.

LIMITATIONS: Educators should choose material that is germane to the project or
topic, using only what is necessary for the educational goal or purpose for which it
is being made. In some cases, this will mean using a clip or excerpt; in other cases,
the whole work is needed. Whenever possible, educators should provide proper
attribution and model citation practices that are appropriate to the form and context of use. Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.

TWO: Employing Copyrighted Materials in Preparing Curriculum Materials
DESCRIPTION: Teachers use copyrighted materials in the creation of lesson plans,
materials, tool kits, and curricula in order to apply the principles of media literacy
education and use digital technologies effectively in an educational context. These
materials often include clips, copies or examples of copyrighted work along with a
description of instructional practices, assignments, and assessment criteria. These
materials may include samples of contemporary mass media and popular culture as
well as older media texts that provide historical or cultural context.

PRINCIPLE: Under fair use, educators using the concepts and techniques of media
literacy can integrate copyrighted material into curriculum materials, including
books, workbooks, podcasts, DVD compilations, videos, Web sites, and other
materials designed for learning.

LIMITATIONS: Wherever possible, educators should provide attribution for quoted
material, and of course they should use only what is necessary for the educational
goal or purpose. The materials should meet professional standards for curriculum
development, with clearly stated educational objectives, a description of instructional
practices, assignments, and assessment criteria.

THREE: Sharing Media Literacy Curriculum Materials
DESCRIPTION: Media literacy curriculum materials always include copyrighted
content from mass media and popular culture. Informal sharing of these materials
occurs at educational conferences and through professional development programs,
as well by electronic means. Media literacy curriculum materials are also developed
commercially in collaboration with publishers or nonprofit organizations.

PRINCIPLE: Educators using concepts and techniques of media literacy should be able
to share effective examples of teaching about media and meaning with one another,
including lessons and resource materials. If curriculum developers are making sound decisions on fair use when they create their materials, then their work should be able to be seen, used, and even purchased by anyone—since fair use applies to commercial materials as well as those produced outside the marketplace model.

LIMITATIONS: In materials they wish to share, curriculum developers should be
especially careful to choose illustrations from copyrighted media that are necessary
to meet the educational objectives of the lesson, using only what furthers the
educational goal or purpose for which it is being made. Often this may mean using
a small portion, clip or excerpt, rather than an entire work, although sometimes it
may be permissible to use more—or even all. Curriculum developers should not
rely on fair use when using copyrighted third-party images or texts to promote their
materials. For promotional purposes, the permissions process is appropriate. In
addition, if a teacher or a school has specifically agreed to a license, then (of course)
its terms are likely to be binding—even if they impinge on what would otherwise be
considered fair use. And, of course, illustrative material should be properly attributed
wherever possible.

FOUR: Student Use of Copyrighted Materials in Their Own Academic and Creative Work
DESCRIPTION: Students strengthen media literacy skills by creating messages and
using such symbolic forms as language, images, sound, music, and digital media to
express and share meaning. In learning to use video editing software and in creating
remix videos, students learn how juxtaposition reshapes meaning. Students include
excerpts from copyrighted material in their own creative work for many purposes,
including for comment and criticism, for illustration, to stimulate public discussion,
or in incidental or accidental ways (for example, when they make a video capturing a
scene from everyday life where copyrighted music is playing).

PRINCIPLE: Because media literacy education cannot thrive unless learners themselves
have the opportunity to learn about how media functions at the most practical
level, educators using concepts and techniques of media literacy should be free to
enable learners to incorporate, modify, and re-present existing media objects in their
own classroom work. Media production can foster and deepen awareness of the
constructed nature of all media, one of the key concepts of media literacy. The basis
for fair use here is embedded in good pedagogy.

LIMITATIONS: Students’ use of copyrighted material should not be a substitute for
creative effort. Students should be able to understand and demonstrate, in a manner
appropriate to their developmental level, how their use of a copyrighted work
repurposes or transforms the original. For example, students may use copyrighted
music for a variety of purposes, but cannot rely on fair use when their goal is simply
to establish a mood or convey an emotional tone, or when they employ popular songs
simply to exploit their appeal and popularity. Again, material that is incorporated
under fair use should be properly attributed wherever possible. Students should be
encouraged to make their own careful assessments of fair use and should be reminded
that attribution, in itself, does not convert an infringing use into a fair one.

FIVE: Developing Audiences for Student Work
DESCRIPTION: Students who are expected to behave responsibly as media creators
and who are encouraged to reach other people outside the classroom with their work
learn most deeply. Although some student media productions are simply learning
exercises designed to develop knowledge and skills, media literacy educators often
design assignments so that students have the opportunity to distribute their work.

PRINCIPLE: Educators should work with learners to make a reasoned decision
about distribution that reflects sound pedagogy and ethical values. In some
cases, widespread distribution of students’ work (via the Internet, for example) is
appropriate. If student work that incorporates, modifies, and re-presents existing
media content meets the transformativeness standard, it can be distributed to wide
audiences under the doctrine of fair use.

LIMITATIONS: Educators and learners in media literacy often make uses of copyrighted works outside the marketplace, for instance in the classroom, a conference, or within a school-wide or district-wide festival. When sharing is confined to a delimited network, such uses are more likely to receive special consideration under the fair use doctrine.

Especially in situations where students wish to share their work more broadly (by distributing it to the public, for example, or including it as part of a personal portfolio), educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making. In particular, educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use. The ethical obligation to provide proper attribution also should be examined. And students should be encouraged to understand how their distribution of a work raises other ethical and social issues, including the privacy of the subjects involved in the media production..

CONCLUSION
Most “copyright education” that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing. The situation has been compounded by the—again understandable—risk-aversion of school system administrators and lawyers. So-called fair use guidelines that institutional stakeholders have negotiated with some copyright holders have had similar results, intensifying fear and creating confusion among educators. These approaches have not responded directly to the actual needs of educators and learners, nor have they fully expressed or recognized the legal rights that educators and learners have.

This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond. The next step is for educators to communicate their own learning about copyright and fair use to others, both through practice and through education. Learners mastering the concepts and techniques of media literacy need to learn about the important rights that all new creators, including themselves, have under copyright to use existing materials. Educators also need to share their knowledge and practice with critically important institutional allies and colleagues, such as librarians and school administrators.

COMMON MYTHS ABOUT FAIR USE

MYTH: Fair Use Is Too Unclear and Complicated for Me; It's Better Left to Lawyers and Administrators.
Truth: The fair use provision of the Copyright Act is written broadly – not narrowly -- because it is designed to apply to a wide range of creative works and the people who use them. Fair use is a part of the law that belongs to everyone – especially to working educators. Educators know best what they need to use of existing copyrighted culture to construct their own lessons and materials. Only members of the actual community can decide what’s really needed. Once they know, they can tell their lawyers and administrators.

MYTH: Educators Can Rely on "Rules of Thumb" for Fair Use Guidance.
Truth: Despite longstanding myths, there are no cut-and-dried rules (such as 10 percent of the work being quoted, or 400 words of text, or two bars of music, or 10 seconds of video). Fair use is situational, and context is critical. Because it is a tool to balance the rights of users with the rights of owners, educators need to apply reason to reach a decision. The principles and limitations above are designed to guide your reasoning, and to help you guide the reasoning of others.

MYTH: School System Rules Are the Last Word of Fair Use by Educators.
Truth: If your school system’s rules let you do everything you need to do, you certainly don’t need this code. But if you need to exercise your fair use rights to get your work done well, in ways that your system’s rules don’t foresee, that’s a different story. In that case, the code may help you change the rules! Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security for the entire range of possibility fair use makes available.

MYTH: Fair Use Is Just for Critiques, Commentaries, or Parodies.
Truth: Transformativeness, a key value in fair use law, can involve modifying material or putting material in a new context, or both. Fair use applies to a wide variety of purposes, not just critical ones. Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example. Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects.

MYTH: If I'm Not Making Any Money Off It, It's Fair Use. (And If I Am Making Money Off It, It's Not.)
Truth: "Noncommercial use" can be a plus in fair use analysis, but its scope is hard to define. If educators or learners want to share their work only with a class (or another defined, closed group) they are in a favorable position. However, some more public uses may be unfair even if no money is exchanged. So if work is going to be shared widely, it is good to be able to rely on transformativeness. As the cases show, a transformative
new work can be highly commercial in intent and effect and qualify under the fair use doctrine.

MYTH: Fair Use Is Only a Defense, Not a Right.
Truth: In court, doctrines like self defense or freedom of speech or fair use aren’t considered until after the plaintiff has proved that there may have been assault or defamation or copyright infringement. Procedurally, that makes these doctrines "affirmative defenses." But in the real world, people are entitled to protect themselves from harm and to speak their minds; likewise, we acknowledge the right of fair use, which is specifically provided by law to people who make reasonable but unauthorized use of copyrighted works.

MYTH: Employing Fair Use Is Too Much Trouble; I Don't Want to Fill Out Any Forms.
Truth: Users who claim fair use simply use copyrighted works after making an assessment of the particular situation --- there’s nothing formal or official to "do" to claim fair use. You do not have to ask permission or alert the copyright holder when considering a use of materials that is protected by fair use. But, if you choose, you may inquire about permissions and still claim fair use if your request is refused or ignored. In some cases, courts have found that asking permission and then being rejected has actually enhanced fair use claims.

MYTH: Fair Use Could Get Me Sued.
Truth: That’s very, very unlikely. We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process. Before even considering a lawsuit, a copyright owner typically will take the cheap and easy step of sending a "cease and desist" letter, sometimes leading the recipient to think that she is being sued rather than just threatened. An aggressive tone does not necessarily mean that the claims are legitimate or that a lawsuit will be filed.

Coordinators:
The Media Education Lab, founded by Professor Renee Hobbs, improves media literacy education through scholarship and community service. The lab is a project of the School of Communications and Theater at Temple University in Philadelphia, Pennsylvania, led by Dean Concetta Stewart.

The Program on Information Justice and Intellectual Property, led by Professor Peter Jaszi, promotes social justice in law governing information dissemination and intellectual property through research, scholarship, public events, advocacy, and provision of legal and consulting services. The program is a project of the Washington College of Law at American University in Washington, D.C., led by Dean Claudio Grossman.

The Center for Social Media, led by Professor Patricia Aufderheide, showcases and analyzes media for social justice, civil society, and democracy, and the public environment that nurtures them. The center is a project of the School of Communication, led by Dean Larry Kirkman, at American University in Washington, D.C.

Signatories:
Action Coalition for Media Education: A member-supported, independent, nonprofit educational coalition of educators, students, health professionals, journalists, media makers, parents, activists, and other citizens.

Media Education Foundation: Produces and distributes films, study guides, and other teaching materials that examine the impact of media on society.

National Association for Media Literacy Education: Formerly Alliance for a Media Literate America, a national membership organization dedicated to advancing the practice of media literacy education in the United States.

National Council of Teachers of English: A 60,000-member international organization devoted to improving the teaching and learning of English and the language arts at all levels of education.

Visual Communication Studies Division of the International Communication Association: A division examining visual representation in all its forms, within an academic association for scholars interested in the study of communication with more
than 3,500 members in 65 countries.

Legal Advisory Board:
Jamie B. Bischoff
Ballard Spahr Andrews and Ingersoll LLP
Philadelphia, Pennsylvania

Robert W. Clarida
Cowan, Liebowitz, and Latman, P.C.
New York, New York

Kenneth D. Crews
Copyright Advisory Office
Columbia University
New York, New York

Michael J. Madison
University of Pittsburgh
School of Law
Pittsburgh, Pennsylvania

Jennifer Urban
Intellectual Property and Technology Law Clinic
University of Southern California
Los Angeles, California

Funded by the John D. and Catherine T. MacArthur Foundation, with additional support
from the Ford Foundation through the Future of Public Media Project.

Feel free to reproduce this work in its entirety. For excerpts and quotations, depend upon fair use.

domingo, junio 28, 2009

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Go here for more details about the award.

Digital media literacy part of Washington's groundbreaking broadband plans

Promoting Internet adoption, digital inclusion, and digital media literacy is essential making universal broadband access successful. We don't put drivers behind the wheel without training. Likewise, we shouldn't give away Internet access without providing the tools & training to take advantage of it in productive, responsible, beneficial and entertaining ways.


During this most recent tough legislative session, our state took a big step towards achieving this thanks to the passage of House Bill 1701 which authorizes the state Department of Information Services (DIS) to move us closer to universal broadband adoption. This victory for technological equality was made possible thanks to the leadership of Representative Bob Hasegawa and the tireless effort of advocates like Reclaim the Media Executive Director Jonathan Lawson.

Funded in part by Federal ARRA dollars, the law has 3 pillars:
  1. Digital Literacy: It establishes a Community Technology Opportunity Program (CTOP) to promote Internet adoption, digital inclusion and digital media literacy in low-income and underserved areas of the state. Such a program has no precedent in its scope, and it is predicated on the principle of empowerment as a key component of adoption. According to Lawson, CTOP will operate in ways similar to the City of Seattle's Community Technology Center program.

  2. Digital Inclusion: It establishes the Council on Digital Inclusion, giving a new title and mandate to the State's High-Speed Internet Working Group. The Council members will be from both the public and private sector, and they will focus on adoption and usage of broadband in addition to deployment.

  3. Coverage Mapping: It tasks DIS with the current availability of broadband throughout the state and work with other agencies to identify the communities most in need of new or additional broadband Internet services. There was contention over whether these maps should be public or remain the property of private entities assisting in the process, but in the end no mandate was included to make this information public.
The law goes into effect on July 1st, 2009.

Media Literacy: Making Sense Of New Technologies And Media by George Siemens - Jun 13 09

Media literacy is the ability to analyze and evaluate the media to which we are exposed; it is a complex subject. Although most of us suffer from sensory over-stimulation from media, most do not have the time, or do not take the time, to analyze the consequences of this exposure. (Source: University of New Mexico)

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Photo credit: Teemu Arina edited by Daniele Bazzano

Inside this Media Literacy digest:

  • Old Meets New - The use of QR codes, facebook, flickr, etc. offered a stark contrast to the need to physically “be there” to experience the ambiance of thecastle.
  • That Failing Newspaper Industry... - Transformative changes in other information-based industries should capture the attention of educators. A few recent newspaper-related stories.
  • Tool Making and Language - The idea of language adds an interesting perspective on speaking and toolmaking as similar / related activities.
  • From Plato To Perl: The Problem of Sociality and The 'Idea' - A presentationChris Lott delivered titled From Plato to Perl: the Problem of Sociality and the 'Idea'.

Develop a critical attitude. Filter the media buzz. Learn to separate the news from the noise and make sense of the information that interests you. Here is George SiemensMedia Literacy digest:






eLearning Resources and News

learning, networks, knowledge, technology, trends

by George Siemens





Old Meets New

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I’ve been in Italy for about a week - first a trip to Milan to present at theInternational Enterprise 2.0 conference organized by Open Knowledge.

Videos of presentations are available on the official site (most are in English, even though titles are in Italian. I presented on Knowledge without Management). Useful case studies of emerging technology implementations were presented in the afternoon.

After Milan, I went to Rome for a few days of sight seeing and generally consuming food. I found an interesting illustration of "old meets new" in Castel Sant’Angelo. An exhibit - Luminescenze 2009 (see images on Flickr) was held near the top floor.

The use of QR codes, facebook, flickr, etc. offered a stark contrast to the need to physically “be there” to experience the ambiance of the castle. Each offers a value point - neither is fully complete without the other.









That Failing Newspaper Industry...

Media_literacy_digest_george_siemens_newspaper_failing_id698818.jpg

Transformative changes in other information-based industries should capture the attention of educators. A few recent newspaper-related stories:

  • From Terrible to Terrifying:
    The stats show that total newspaper ad sales dropped by an unprecedented 28.28% in the first quarter of 2009, a deep plunge that represents a loss of more than $2.6 billion in ad revenue compared year-over-year.
  • Why “playing it safe” is killing American newspapers:
    But we’re hiding much of our newsrooms’ value behind a terribly anachronistic format: voiceless, incremental news stories that neither get much traffic nor make our sites compelling destinations. While the dispassionate, what-happened-yesterday, inverted-pyramid daily news story still has some marginal utility, it’s mostly a throwback at this point - a relic of a daily product delivered on paper to a geographically limited community.

I think you could replace newsroom references with classrooms...









Tool Making and Language

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Discussions of language results in controversy that falls broadly into two camps:

  1. language is innate or
  2. language is cultural and interactive in formation.

Chomsky, Pinker, and others occupy the innate camp and numerous others occupy a camp that can be described as social-interactionist, connectionist, and emergent. This debate will not be resolved any time soon.

The idea of language adds an interesting perspective on speaking and toolmaking as similar / related activities:

The ingredients of speaking and toolmaking are similar. Both require a brain capable of complex imitation and a community that wants to share information.

Toolmaking also requires hands capable of shaping tools, while speech requires a throat capable of vocalization.

Reading through the article, I was surprised how much the discussion on language shares with general discussions of learning…









From Plato To Perl: The Problem of Sociality and The 'Idea'

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I’ve long enjoyed Chris Lott’s contribution to learning and technology. He brings his passion of poetry, philosophy, and technology into an informed world view.

First time I met him face to face, we spent time arguing about Prensky (he challenged my notion that Prensky took edutech in the wrong direction. Chris argued that for a time, Prensky gave voice to a distinction that many were beginning to notice).

Chris is a critic and an idealist (which is a positive). I just came across a presentation he delivered titled From Plato to Perl: the Problem of Sociality and the 'Idea'.

He explores the mechanical predecessors of the digital age (fascinating to think about the many "near hits" in what eventually became the internet).

A critical argument is advanced at about the 15:30 mark on how we are erroneously applying "mechanisms that we don’t understand", "retaining the least productive mechanisms" of scholarship and humanism and applying mechanical approaches to education.
Good use of stories and example throughout the talk (Babbage, Tennyson).

If you prefer text to video, similar ideas are expressed in this paper.




Originally written by George Siemens for elearnspace and first published on Jun 12th, 2009 in his newsletter eLearning Resources and News.


Representations of Professionalism in the Media

For this post, I am going to be talking about a type of portrayal in the media - professionalism. I chose this topic because I am often frustrated by supposed professionals (particularily female professionals) who look like they should be in Van Halen's "Hot For Teacher" music video.


http://dic.academic.ru/pictures/enwiki/72/Hot_for_Teacher.jpg


In this post, I am going to look at a few different representations of professionalism on TV, discuss how professionalism is portrayed, and look at the value assumptions underlying these portrayals.


It seems that professionalism is rarely represented as, well, professionalism. Many TV shows that are set in or feature professional settings lack the qualities of the professionalism that is expected of one in the
real work place. For starters, lets look at professional attire. In a show that completely revolved around the events of a professional workplace, "Ally McBeal", little actual professionalism can be seen, particularly in the clothing. In the show, Ms. McBeal's office clothing staples were mini-skirts and décolletage bearing tops. In the real workplace, such attire is inappropriate as the professional workplace is not where one should be concerned with being "sexy" but where one is focused on work. This portrays the professional working world as a place where looking "sexy" is appropriate and important. This trend of "sexy" work-ware is something I have noticed in clothing stores. I have noticed mini-skirts being sold in the "career" sections of many stores geared towards young women. This demonstrates how big an impact TV can have on culture.

Another aspect of professionalism portrayed in TV shows are relationships within the professional setting. Many relationships in the professional real that appear in TV shows are portrayed as ones based on sexual attraction/desire. In a real workplace, relationships like this can be considered inappropriate. Take for instance the TV show "Friends". In season 6 one of the characters, Ross, is a professor at a local university. In episode 18, Ross brings in one of his teacher evaluations filled out by one of his students. The evaluation has numerous praises of his teaching and a mentioning of him as a "hot professor". As he discovers who this student is, he decides to go on a date with her when he realizes she will technically not be his student at the semester's end. Even though it seems okay, there is still a need for them to hide their relationship as they date. In the end, they get "caught," but never get in trouble. This shows that having unprofessional tendencies may not have consequences.



Lastly, I'd like to talk about representations of professional behavior on television. To do so, I will look at the prime time drama "House, MD". Any avid watcher of this shows knows of Hugh Lorie's character, House, and his drug use. Throughout the show he has continual need to take drugs. His boss and employees are well aware of his problem and do things to try to help him, but he never has "real" consequences such as loosing his job. He is threatened many times, but on he goes, treating patients while on drugs. Below you will see a montage of clips of House and his drug use:



Even though he has prescriptions for
some of the drugs he takes, he is often confronted by coworkers on his drug dependence, but rarely shown real consequence. This again, like "Friends", and "Ally McBeal" gives a portrayal of there being no consequences to acting unprofessionally, ultimately skewing the idea of professionalism.

With these portrayals, it seems television often portrays professionalism in a way that is not actually professional. This gives a limited view of the professional world as there is little behavior or emphasis on appropriate professional dress, relationships, and behavior. A lot of professional representations on TV show mostly inappropriate professional behavior. These representations make it seem as if there is little value in being professional anymore. Things are becoming more and more casual in our culture, but professionalism is something that is imporant to keeping the workplace productive and focused.


sábado, junio 13, 2009

El Continente digital y su tipología de usuarios

Retomando a Scolari y a nuestra necesidad de construir metáforas (para –en primer lugar- autoexplicarnos), sobre la cual trabajo es la del Continente digital. Bajo esta óptica yo ubico múltiples sujetos inmersos en el complejo digital, incluso antes de la llegada al Continente mismo y su Netnografía. Hago mención a ellos por si sirven para seguir reflexionando:

1) El Alquimista: aquél visionario que detecta una necesidad, un problema, un área de oportunidad y hace uso de sus lecturas, bagajes y recursos teóricos para plantear una solución tecnológica sin llegar muchas veces al desarrollo de la misma, sólo a su especulación. (Los teóricos)

2) El inventor: aquél que retoma los postulados teóricos del alquimista y desarrolla con todos los “códigos” y recursos tecnológicos a su alcance para construir o reconstruir (mush-ups) las naves sobre las cuales saldrán otros a buscar rutas para “comercializar especias”, atraer “tesoros” o conquistar territorios (Los Programadores)

3) El conquistador: aquél que percibe el potencial de negocio y mercado detrás de la tecnología; se actualiza, capacita, forma, domina, compra y vende la misma pero su motor no es el dominio del navío, la maravilla del viaje, sino lo que traerá a su regreso. (Microsoft, Apple)

4) El piloto y el marinero: aquellos que conocen a la perfección la operación del barco, las condiciones de viaje, el cómo lidiar tormentas y llegar a puerto seguro. Su compromiso está con la tripulación, su amor y pasión es el barco mismo y su conquista está en legitimidad que ganan entre los demás marinos a quienes presumen todos sus viajes (pensemos en los desarrolladores de código abierto y en la comunidad Linux)

5) El viajero: el que circula de navío en navío (su condición es transmedial, apasionada pero no comprometida, hoy va en barco, mañana en tren…) (Quizá aquí están los Pioneros adultos de Balardini y los Beta testers)

6) El misionero: el que viaja a nuevas tierras a difundir, sembrar e inculturar lo que otros Alquimistas han generado en su territorio de origen (Aquí incluiría a los instructores, universidades y docentes que nos encargamos de generar expertos web ya sea para que se conviertan en otros alquimistas, inventores y conquistadores; no sé si estos serían los inmigrantes de Alejandro)

Hasta aquí yo encuentro una serie de actores del “viejo mundo” que cuentan con una serie de usos, costumbres, apropiaciones y habilidades digitales, a veces mayores que las de los nativos. En términos de competencias ¿quién es más nativo, colono o inmigrante de todos ellos?, no lo sé. Lo que sí me queda claro es que generalmente partimos, en nuestra construcción teórica de lo ya dado y no del cómo llegamos a ese estadio.

Ahora bien ya dentro del “Continente digital” o como generaciones interactivas, hipermediales o digitales ubico a otras tribus.

7) Los nativos olvidados: aquellos sectores de la población excluida del proceso de digitalización.

8) La resistencia: grupos de nativos que aún cuando tienen dominio y competencias digitales se niegan a llevar una vida digital. Algunos de ellos también son grupos de choque en la misma red.

9) Los autoexcluidos: que no quieren participar del mundo digital, aunque tienen acceso a la tecnología. Se automarginan por ideología, destreza, edad o porque no comparten los beneficios que otros ven.

10) Los evangelizados: aquellos que fueron capacitados, formados e inculturados por los misioneros. Llevan una vida digital activa y receptiva a las nuevas prácticas que difundan los misioneros.

a. Los evangelizados sincréticos: mantienen sus tradiciones y el pensamiento análogo en modo híbrido con la vida digital.

b. Los mártires: son verdaderos autoconvencidos de la vida digital. Muchos de ellos no sólo son ortodoxos en la práctica de los principios, tradiciones, vivencias y prácticas tecnológicas, sino que su defensa es radical.

c. Los apóstoles: son los early adopters que se encargan de difundir y promover las innovaciones entre sus pares para hacerlos partícipes de los nuevos desarrollos. Terminan siendo más efectivos que los misioneros en proceso de inculturación digital.

d. Los mercaderes: aquellos que se encargan de construir el mercado (heavy users), la gran masa de los que adoptan las tecnologías, el corazón de la curva de adopción de innovaciones tecnológicas de Rogers.

e. Los arribistas: seguidores que adoptan las modas y tendencias para ser aceptados y valorados por sus pares.

11) Los autodidactas: aquellos que se autoforman competencias y destrezas digitales pues gustan de los desarrollos tecnológicos aún cuando su tribu no participe de ellos.

12) Los mestizos digitales: segunda generación de usuarios y que realmente nacen en el continente digital. Aún cuando su tribu (generación) vive ya en el mundo digital no todos participan en ella del mismo modo y se involucran con cada medio en diferente medida.

13) Los latifundistas: los que se apoderan de los liderazgos digitales para dominar a sus pares o a los usuarios venideros.

14) Los esclavos tecnológicos: los altamente comprometidos e involucrados con cierta tecnología generando dependencia aún cuando la tendencia y los usos migren.

15) Los extranjeros: que van y vienen de lo análogo digital pero sin comprometerse con la tecnología

16) Los Inmigrantes: los que desechan poco a poco el mundo análogo para vivir en las parcelas digitales

17) Los exiliados: los que por necesidad u obligación se tienen que comprometer con la tecnología aún cuando no gusten de ella.

Y así podríamos seguir ampliando nuestra lista. A lo que voy es que las condiciones históricas, circunstanciales, sociales, individuales a todos nos han llevado a involucrarnos de alguna u otra manera con las tecnologías de información. Independientemente, o quizá correlativamente a ello, cada uno guarda un compromiso e involucramiento con las tecnologías de información.

Para mí, lo apasionante es conocer de cada uno de ellos sus motivaciones, significaciones, usos y apropiaciones. Considero que son tan valiosas e importantes las vivencias digitales de un chico que nació, creció y se desarrollo en medio del boom digital, como las que tiene su madre que por primera vez usa un celular, el padre que depende de una laptop para hacer su trabajo, como de la tía que sólo usa el correo para mandar cadenas y postales virtuales, la abuela que piensa que un control remoto es obra del diablo, el maestro que se siente orgulloso armando una presentación de power point o el párroco que comparte sus homilías vía podcast.

Sin duda, el tiempo que nos ha tocado vivir guarda tantos misterios y maravillas como el que le tocó a los hombres, que como digo, tocaron estas tierras sin saber que al día de hoy nos seguiríamos preguntando por qué salieron de casa y qué se llevaron de aquí después de la conquista.