Mostrando las entradas con la etiqueta media literacy. Mostrar todas las entradas
Mostrando las entradas con la etiqueta media literacy. Mostrar todas las entradas

sábado, agosto 01, 2009

The Collective Unconscious 2.0

The Collective Unconscious 2.0

The mythic imagination’s new operating system


by Geoff Olson


photo montaqe: Peter Sircom Bromley

A FRIEND recently told me how she loved singing songs as a child at summer camp. “Most of them were goofy but they were part of the camp experience,” she added. When she returned as a director in 1987, my friend discovered most of the old tunes had disappeared from her childhood haunt. The only song the kids could sing was the theme from The Brady Bunch. The camp closed a few years later.

A similar tale of cultural memory gone missing was recounted in 2004 in the Globe and Mail: a teacher conducting a session on media literacy at an upscale school in Toronto had her young students form groups and write a list of advertising jingles they were familiar with. “A jingle train is started, with groups each singing a jingle as it snakes its way around the classroom,” wrote reporter Hal Niedzviecki, who was “struck by the incredible number of jingles these theoretically more refined girls have lodged in their minds.”

Children still occasionally sing nursery songs like Ring Around the Rosieand London Bridge Is Falling Down, but isn’t a theme song from a seventies sitcom like The Brady Bunch more in keeping with the times than tunes dating back to the Black Death and a Viking attack on England in the 11th century? Does it really matter what kids sing, as long as they’re singing? And isn’t all this just part of a culture moving on, which it always has, evolving new ways of doing and being over time?

Perhaps. But in a time in which celebrity is another word for identity, and the camera’s eye is like a mother’s gaze, the young have entered into a strange, new Through-the Looking-Glass relationship with their media-mediated world. Their deepest desires and fears, co-opted by the world of public relations and advertising, are offered back to them with price tags attached.

“The irony is that while the quantity of information doubles every few months, people generally seem to be less informed and increasingly apathetic and disenchanted,” writes Vancouver-based educator Brent Cameron in his 2006 book SelfDesign: Nurturing Genius Through Natural Learning.

“Never before have we had such amazing ways of delivering information through television, books, photographs, graphics, computers, video, multimedia, and the internet. Yet so many children are bored and have become less and less motivated to learn about and understand the world around them,” Cameron states in his book.

Although Carl Gustav Jung did not live long enough to witness the late 20th century assault on the physical and mental environment, the Swiss psychologist can offer some help in understanding what’s happening today. In Jung’s system, the deepest layer of the psyche is what he called the “collective unconscious.” While Freud viewed the sub-conscious as the part of the mind where unacceptable sexual impulses are pushed down, Jung saw the un-conscious as the part of the mind from which ancient images push up.

In various, traditional myths from around the world, we find common archetypes, such as the hero, the universal mother and the trickster. Jung believed the recurring themes in these myths weren’t solely due to the cultural diffusion of invasion, trade or travel. The archetypes of the collective unconscious are dreamlike, symbolic figures representing universal human experience. They are expressive of the energies of the mind-body complex at their deepest levels.

But what if the mental environment of media – the ads, television shows and movies, the chat lines and the twittering – penetrates into the aquifer of self, our deepest levels of being? Is it possible that today the deeper levels of our psyches are informed – or deformed – by this onslaught of information? Are we displacing the individual dream world with the dream world of media?

I define this mass dream as the ‘Collective Unconscious 2.0’, a collective enterprise of advertisers, marketers, public relations experts, scriptwriters, bloggers, computer programmers, news editors, publishers and all the immense creative talent from Hollywood and beyond. This world of immersive fantasy and rubbery fact contains both darkness and light, beauty and ugliness, and every imaginable simulated shade of human experience. And it is an entirely novel phenomenon in human history.

Jung’s collective unconscious is the dreamtime of Homo sapiens. ‘Collective Unconscious 2.0’ is the dreamtime of late-era hypercapitalism. The energies that inform Jung’s collective unconscious are for the most part biological: instinctual drives of fear, hunger and sex (along with the drive for psychic wholeness). The energies that inform the ‘Collective Unconscious 2.0’ are more abstract, related to the movement of electronic capital and the maximization of profit to shareholders.

In his 1999 book Life the Movie: How Entertainment Conquered Reality, New Yorker contributor Neal Gabler described a bizarre feedback loop between mainstream films and the culture they draw upon. The author insisted that the domination of entertainment in American culture is so total citizens have internalized the narratives of films and television into their sense of identity.

“Over the years our movie going and television watching has been impregnating the American consciousness with the contentions and esthetics of entertainment, until we have become performers ourselves, performing our own lives out of the shards of movies. One might even think of American life, including quotidian American life, as a vast production in which virtually every object is a prop, every space is a set, every person is an actor and every experience is a scene in a continuing narrative.”

Gabler wrote this prescient passage years before American Idol and the instant celebrity of reality television. He also completed Life the Movieshortly before the tragedy at Columbine High School in the US, an event that turned out to be the first massacre of the digital age. (During the shooting, several students in hiding communicated with the outside world by cell phones, but quickly realized the killers themselves might be watching the school monitors and could discover their hiding places.)

After the tragedy, the surviving students grieved for days – not privately with their friends, but in front of the school, with the television cameras present. The Columbine kids acted out in a festival of telegenic grief, Gabler wrote later. When the gaze of the all-seeing, identity-creating eye fell on them, they cried as if on cue.

Some educators and psychologists fear that North American adults and youth are incrementally losing their ability to interact in a meaningful, deep way with others. “Interiority,” which theologian Paul Tillich described as imaginative capacity that allows us to read ourselves into others, grows from face-to-face, real-world encounters. For the young, interiority isn’t something that comes automatically through a cursor, keyboard or remote.

In his Atlantic Monthly essay The Numbing of the American Mind, Thomas de Zengotita explains that we are being rewired in subtle yet deep ways by the constant barrage of media from all sources. This is why a couple of weeks out in nature doesn’t cut it anymore for some adults, he says. “You will virtualize everything you encounter anyway, all by yourself.” Having been raised on a steady diet of nature shows, “you won’t see wolves, you’ll see wolves. You’ll be murmuring to yourself, at some level, ‘Wow, look, a real wolf, not in a cage, not on TV, I can’t believe it.’”

“Natural things have become their own icons,” de Zengotita writes.

The author believes this process results in a kind of numbing. Using the new Times Square in New York as an example, de Zengotita observes that the entire space is “firing message modules, straight for your gonads, your taste buds, your vanities, your fears.”

“These modules seek to penetrate, but in a passing way. A second of your attention is all they ask. Nothing is firing that rends or cuts. It’s a massage, really, if you just go with it. And why not? Some of the most talented people on the planet have devoted their lives to creating this psychic sauna, just for you.” Ersatz environments and colourful advertisements have been with us since the fifties, de Zengotita adds, but the multimedia blitz we experience now represents a whole new level of persuasion. “Saying that it’s just more of what we had before is like saying a hurricane is just more breeze.”

It’s arguable that, in earlier generations, people related to one another more spontaneously and with greater affect – and still do, in places around the world that aren’t bombarded with 24-hour media penetration. Thousands of years ago, there was only one channel – the nature channel – and the source for high-bandwidth, real-time infotainment was other people. We were our own programming, and our world of rocks, trees, seas and other creatures provided the narrative bricks for the dreaming mind. In the daylight hours, after the chores were done, our ancestors couldn’t sit back and absorb their entertainment passively. Song, story and dance engaged the body and mind and belonged to no one but the community of participants. Interactivity wasn’t optional; it was mandatory.

Thousands of years ago, human sleep cycles were circumscribed by the rising and setting of the sun. Today, many adults and even children watch late-night television or surf the web alone, during hours when their ancestors would have been in the early stages of REM sleep. Mood-altering drugs like SSRI antidepressants also result in a reduction in the overall amount of REM sleep over the night and the delay of the first entry into REM sleep. Electronic media and mood-altering drugs are, in effect, part of a vast, uncontrolled experiment on the human psyche. We are no longer dreaming our own dreams as much as those of corporate monopolies.

Today’s mass dream, split from the organic foundation of the world and cobbled together from shards of television shows, newspaper and magazine articles, advertisements, films, ad jingles, ringtones – the whole mad fantasy of what’s hip, what’s not, who’s in, who’s out and the international villain du jour – is the raw stuff of the ‘Collective Unconscious 2.0’.

One of Marshall McLuhan’s most important insights is that the electronic media space we inhabit is now like the air around us in its intimacy. It’s a thin atmosphere, depending on simulations of the real and simulations of those simulations – as in the superhero cartoon that becomes a film franchise that becomes a video game. This infinite regress results in a strange feeling of disconnection and unreality for the citizen/consumer. De Zengotita’s wolf – that can no longer be seen with pristine eyes – is one example.

It all makes for a strange hall of mirrors, in which politics, celebrities and the news collapse into what De Zenogtita calls ‘The Blob,’ hearkening back to the fifties sci-fi film of the same name, about a gooey, amoeboid monster that absorbs everything in its path. For his part, the French poststructuralist philosopher Jean Baudrillard called this simulated cultural space “hyperreality,” which he defined as a peculiarly American invention.

I never totally understood hyperreality until shortly after the end of the first Gulf War. I was in a hotel room in Seattle, watching Henry Kissinger doing the weather on Good Morning America – something, he informed the hosts, “he had always wanted to do” – when I switched over to another channel and saw General Norman Schwarzkopf marching in a victory parade with Mickey Mouse. I recall the four-star general and Disney rat singing together in a downfall of confetti.

A former Nixon advisor and accused war criminal pretending he’s a weather man. A real general celebrating a made-for-TV war with a fake mouse. Both within a few seconds of each other, courtesy a TV remote. Whether you call this sort of thing an example of hyperreality, ‘The Blob,’ or the CU 2.0, there’s no denying it’s as disconnected and random as a schizophrenic’s journal entry. It’s the way we live now.

My experience in that Seattle hotel room took place six years before the epochal police pursuit of OJ Simpson in a white Ford Bronco, the pivotal moment when the line between news and entertainment collapsed entirely. Half a decade later when Yale’s most famous C-minus student entered the White House, hyperreality was no longer the obscure domain of goateed professors and their grad students. Although most of us didn’t know it by name, we were becoming used to the manufacture of the intensely strange into the nauseatingly familiar.

By early July of this year, hardly anyone blinked when the media turned the funeral of a surgically altered singer and accused pedophile into a high-production festival in Los Angeles: “a variety show with a coffin” as writer Chris Hedges called it. As Gabler wrote in Life the Movie, mass entertainment has become a “cultural Ebola virus, invading organisms no one would ever have imagined could provide amusement” – including courtroom trials, resource wars and public funerals.

“You won’t believe how bad television is going to be in 10 years,” writer Robert Bly noted in a prophetic interview in 2004. “You’re literally going to have to protect your children from it.” Arguably, Bly’s estimated time of arrival was a bit conservative.

You can hardly watch the downward trajectory of the mass media’s offerings without thinking that some vast spiritual problem is being worked out. As the quality of Hollywood films declines further into gross-out comedies, sequels and superhero spin-offs, and the primetime offerings on network television plumb ever deeper levels of the abyss, with celebrity piffle dominating the cable news channels, one thinks of Jung’s concept of the “shadow.” He defined this as all of the darker feelings and impulses we repress in order to be able to believe the best of ourselves. Jung held that whatever negative, psychic issues were being suppressed, they needed to be brought to consciousness and faced before an individual could become psychically whole.

Films like Training Day, Hostel and the Saw franchise aren’t just violent; they positively revel in a pornography of psychic and bodily destruction. There is a winding, psychic thread from these productions and television shows like 24 (with a plot that hinged on the utility of torturing terrorists) to Abu Ghraib, Guantanamo Bay and the “black sites” spread across the world. As the Empire expands, demanding that nations accept freedom at the barrel of a gun, we watch as all the unacknowledged ugliness of crony capitalism vomits from the media spillways. You can even hear it in the breathless excitement of embedded journalists describing the latest attack of a predator drone on “terrorists” who are as gunsight-ghostly as the avatars in a videogame. This is the shadow side of the ‘Collective Unconscious 2.0.’

Mainstream media culture currently has all the signs of full-blown psychosis. This is analogous to Jung’s shadow. Confronting the shadow is unpleasant on a personal level, but healing cannot be effected without being confronted with the truth – and as folk wisdom has it, the truth hurts. What is positive about this process is that we’re being forced to confront the very worst in the imaginal output of our great, untethered, free market economy.

But we must not forget that the Internet is also part of the ‘CU 2.0.’ And as the mainstream media becomes increasingly removed from reality, the Internet has picked up the task of observing what Freud called the “reality principle,” or if you prefer, a “reality check,” even while offering endless distractions of its own. (Novelist George Orwell feared the truth would be concealed from us while novelist Aldous Huxley feared the truth would be drowned in a sea of irrelevance.)

“Imagination is more powerful than knowledge,” Einstein once said. Any idea and image expressed in the ‘CU 2.0’ began somewhere in some individual mind. Its success in being turned into a news broadcast, jingle, billboard, video game, film, television show or movie depended largely on market forces – but with the advent of the Internet, things go “viral” very quickly now and the mass manufacture of consent is becoming harder to achieve. There is ugliness in the mass dream we’ve weaved, but also beauty, and every possible representation of human good and evil, truth and falsehood, creativity and amateurism. Right now, the ugliness appears to be ascendant, but this may be necessary to purge western civilization of its lies.

Even in the mainstream media’s most successful offerings, we can occasionally see portents of hope. The first Matrix film and even the film versions of Harry Potter communicate an essential message: that the world is a more magical place than its humdrum surface suggests, and it can be shaped by our intents. The final guarantor that something is impossible is the belief that it is so.

We are, ultimately, the stories we tell each other of our past, present and future. We become what we seek. It’s up to us to rule the imagination or leave it in the hands of a select few to shape the future of the mass dream. As Buckminster Fuller once said, “You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete.”

As the terrible images and sounds pour from the ‘Collective Unconscious 2.0,’ let’s pray we’ll be able to tell more stories we want to hear, create more pictures we want to see, and sing more songs we want to sing – the work that resonates with our deeper, truer selves.

www.geoffolson.com

sábado, julio 18, 2009

"Top 10" Revelations, Ideas, and Things I have Learned

DAY, JULY 16, 2009


"Top 10" Revelations, Ideas, and Things I have Learned

1. How the brain works while watching advertisements and the different parts of the brain that are affected is very interesting. The limbic part of the brain that is our emotions and feeling is highly targeted in media. As well, as the reptilian part of the brain that targets the fight or flight processes that humans have. When we show ads to our students slow them down and talk about the different frames, music, images and words that pop up on the screen. The brain can only track eight frames per second and TV shows 30 frames per second. Teach students to ask questions about the media. Just do not watch the commercial or see the advertisement by analysis it.

2. Eight trends in our 21 century media culture shows us that the media is always changing. From words to image (Epistemological), from analog to digital, from mass media to personal, from discrete to convergence, from regulated to deregulation, from commercialisms to corporate, from objective to subjective, from privacy to surveillance.Deregulations and corporations are the driving forces of or media today. Free market to children today with more than 40 billion ads. Before 1984 there were only 4.2 billion ads marketed to children. The goal is to hook children into products and have them for life. ( Brand Loyalty) “You are what you have, you are what you buy, you are what you own”, if you do not have it you are know one. That is pretty much our philosophy today with people. It is shallow. It is about me attitude in our culture today. We are super consumers and will consume more than anyone else.

3. Media education is about access, analyze, evaluate, and produce. Questioning Media: Seven Basic Principles of Media Education will be a great teaching tool to help students evaluate ads. We need to be knowledgeable, and skilled to deconstruct and analyze production techniques. We need to be a media activism. That means we need t teach students to question, teach write, support, volunteer, seek out, produce, establish, host and affiliate. The seven basic principles of media education are keys when deconstructing and analyzing media. Teach students see ask, “what stories are not being told and why?”

4. I will be using the handout, developing a Media Education Language: from Persuasive Techniques to Analytical Tools,with my students when deconstructing and analyzing ads. I like the idea of having a poster hanging in the classroom representing each technique. This will be a great media education assignment for my middle school students. These posters will be a stimulus for critical reflection and also a reminder as they hang in the classroom where students will be able to see them on a daily bases.

5. I plan to use some of the media activities from the 18 Easy and Fun Media Activities from ACME as I teach my different units.I will be adding media education into my drug and alcohol unit, nutrition and fitness unit, and body image unit. Some of the activities that will work well with middle school students will be; print ad dissection, live radio spot, media and me journal, and feeling media’s mojo.

6. I learned a new term this week that is differently a 21st century term; ambient awareness. Facebook, MySpace, Twitter and blogging are all social networks that have brought about opening conversations around the world. I have not experienced a lot of use with Facebook, Tweeter and blogging but now feel I will be trying to use these mediums more as I have learned more about them from the course. You do need to have time and interest to get on the computer (or cell phone for some people) to take advantage of these wonderful new of ways of communication. But, I am a lot like Suzie and would rather be doing something active. I do have more confidence in technology after taking this course and I am excited to try new things, such as blogging more, using Twitter to form interest groups and Facebook to keep in touch with friends.

7. The books FEED was interesting. I found FEED hard to read at first, but as I got into to it I found it very interesting. How could the author know that this is how we are living today? It is so true that corporate marketers and government agenciesdo have a huge influence on how we live our lives. So much of our life focuses around the internet and television. We do live in a corporate and media dominated culture. We are bombarded today with what the corporate world wants us to know. FEED really shows us how media really attacks teens.

8. Neil Postman’s book, Amusing Ourselves to Death, opened up my eyes to television and the media and showed me how the electronic media is reshaping our culture. TV is turning all public life (religion, politics, education) into entertainment.Image is undermining other forms of communication, particularly the written word. Our media environment is vastly different now than it was in 1985. Multitasking is standard today. We spend many hours using “screen time”, and that involves computers, cell phones and TV sometime all at the same time. Today, teachers are not considered good if they do not entertain their class. Students do not want to read today. We live in a world today much different than in the past. We read shorter stories, have fewer face to face conversations and spend more time in a media saturated world that influences our every step.

9. I learned how to video tape and put together a short video clip.I have never done anything like that before. I liked visiting Channel 17 and experience what it takes to put together a video clip. It was interesting watching the dotcom people get so involved in using the equipment. Creating our video clip in class was fun. David was great in showing me how to add audio, graphics and edit. It was fun using the video cameras and shooting shots around Best Buy and Majestic Theater. I feel that I can know down load some clips, graphics and music to my computer. I only have my students for such a short period of time and so much to do that I do not think I will be able to do any video production with them.

10. The five afternoon video were all very interesting. Consuming Kids was great. It would be a great video to show parents.Mickey Mouse Monopoly video showed The Mirror Project and how images of females and males are stereotyped. High school age students could benefits from watching this video.Wednesday’s videos where interesting and made me see how to watch the news in a whole new way. I will definitely be questioning the news from now on. Toxic Sludge is Good for You, showed how corporations are unregulated. I did not likeReal Bad Arab. It was a very difficult show to watch because I have trouble with violence and refuse to watch anything that shows guns. I understand the point behind the video and totally agree that Arabs are stereotyped in one way. Overall, the class was great and I learned many media education techniques to teach my middle school students.

Three “still to do “items I plan to do to move forward with teaching media education with my middle school students are:

1. Create poster using the persuasive techniques to hang around classroom.

2. Have students bring in magazine advertisements and dissect them using the general principles and persuasive techniques as a guide.

3. Have students keep a media and me journal for a day.Discuss how many minutes they spend using different media and how does it affect their life.

Media Literacy: Making Sense Of New Technologies And Media by George Siemens - July 18 09


As new and old media pervade so many aspects of our lives, it is very important that everyone learns to decode and interpret messages and images and to ask critical questions about who is creating them and for what purpose.

Media_literacy_digest_georgesiemens_3663700088_9e573340a0_size400_b.jpg
Photo credit: Nancy White

Inside this Media Literacy Digest:

New media technologies are the new means to explore, study, research, experiment and discover. Understanding and making sense of how these new communication tools work, allows everyone to communicate more effectively and to develop the new job skills required in our information economy.

Here all the details:






eLearning Resources and News

learning, networks, knowledge, technology, trends

by George Siemens





Addressing Problems of Faculty Resistance

Media_literacy_digest_georgesiemens_faculty_resistance_id754138.jpg

James Morrison tackles the topic encouraging faculty to expand their range of instructional strategies and increase utilization of technology in the process. A great discussion follows the original post.

Obviously, you don’t need technology to be a provide a great learning experience. Creative, engaging, and participatory learning is an educational mindset, not something that requires blogs, wikis, Second Life, and podcasts.

What technology does, however, is expand the range of options for interaction.Classroom walls give way to global connections. Single educator models are replaced with distributed networks.

A bit utopian? Perhaps. But, once control shifts to a network of learners, the prospect arises for the creativity that exists in open source software and with application developers (i.e. iPhone, Facebook) can be applied to education.








Social Media Guidelines

Media_literacy_digest_georgesiemens_guidelines_id437857.jpg

You’d think that certain things are obvious and don’t need to be explained. For example, a company like Intel deals with pretty cutting edge technology. This requires some fairly intelligent people.

Apparently, even then, organizations have to tell their employees how to use social media:

“These are the official guidelines for social media at Intel. If you’re an Intel employee or contractor creating or contributing to blogs, wikis,social networks, virtual worlds, or any other kind of social media both on and off intel.com - these guidelines are for you.”








Tools and Our Brain

Media_literacy_digest_georgesiemens_brain_id21070911.jpg

We often hear about how technology doesn’t change the brain. Or, at least that technology doesn’t impact how we think in the short term. Evolution, we are told, takes much, much longer.

This argument then forms the basis for treating technology only as a tool - something that we use and select for particular tasks (for a review of the differing views of technology, see Heather Kanuka’s excellent article(.pdf) on the subject).

Norman Doidge, in his text The Brain that Changes Itself, provides many compelling examples of how technology, tools, and experiences can substantially rewire the human brain in a short period of time.

While we may disagree about the impact of technology on humanity, it is difficult to argue that technology does not alter mental functioning.

Computers, mobile phones, and web search form the basis of a network of and for cognition. Consider this study of how tools become part of the body. We have a reciprocal relationship with tools: we use them, they change us.

As McLuhan stated: first we shape the tools, thereafter the tools shape us.








Social Media and Social Divisions

Media_literacy_digest_georgesiemens_social_media_difference_id43213391.jpg

Does the internet - social media in particular - act as a unifier? Apparently not,according to several researchers.

Instead, social media amplifies existing social structures. Or, as Danah Boyd states, “pervasive social stratification is being reified in a new era”.

Technology doesn’t (immediately) alter human nature. It provides new views (mirrors) for seeing what we are.

The desire to associate with people who share our beliefs, values, and economic conditions, migrates to new social spaces - digital or physical.








That Brain of Ours

Media_literacy_digest_georgesiemens_brain_tools_id273110.jpg

Researchers are in the early stages of understanding the dynamics of the human brain.

Discoveries (interesting word - how do constructivists respond to the notion of discovery?) to date are causing shifts in views in fields like law and the legal code.

If I commit a crime, and it is due to a brain lesion or a developmental disability, should I still be punished as if though it was a free will choice?

What I find most interesting in developments in neuroscience is the growing understanding of the brain as a complex system and knowledge / thought as connection-forming and patterning (we had a short discussion of the support neuroscience offers for connectivism during CCK08 last year).

Two resources on this topic:

  1. How chaos drives the brain - a short, but intriguing video of patterns (waves) of thought activity.
  2. Olaf Sporns presentation from 2007 where he discusses the brain as a complex systems that produces networks configurations often noted in sociology and mathematics (i.e. small world phenomena).








Consumer Voices

Media_literacy_digest_georgesiemens_consumer_voice_id260969.jpg

Trends can build and develop for long periods of time without significantly impactingstatus quo.

Periodically, the trends coalesce and offer an expression of the nature of change. YouTube, for example, has had moments where it exerts its growing influence on existing political discourse (US presidential elections) and entertainment (pick any of the dozens of YouTube-created celebrities).

Occasionally, an example of the depth of the power shift from The One to The Many arises.

Dave Carroll’s damaged guitar, at the hands of United Airlines, resulted in this music video. Approaching 500,000 views, it has become an embarrassment to United and a rallying cry for frustrated travelers.

The appeal of this video is largely based in the shared experience of suffering indignity and of “voice-less-ness” when dealing with large corporations.

There is in this video, I think, as sense of expression given to our collective feelings of being powerless... followed by a sense (hope?) of the ability for emerging media to alter power relationships.








Five Ways To Run a Deadly Online Seminar

Media_literacy_digest_georgesiemens_online_seminars.jpg

Alan Levine reflects on his experience attending an online seminar:

“I recently felt like this wistful gal during a recent online seminar- isolated, lonely, and wishing to go outside and play.

With nose-diving budgets and more work moving online, it’s time to raise the bar on how we run online events.

Like a horrendously designed PowerPoint, no one sets out with a plan of creating a deadly dull online seminar, but they seem to happen often enough.”

The move to online meetings parallels the experiences I had in the late 90’s/early 00’s with teaching online.

The initial assumption is “no problem, I know my stuff. I can teach this online”. But, the online medium is different from face-to-face - different orientation points, cues, distractions, etc.

As with teaching and learning, the goal is to transform the experience for the environment, not merely transfer it.

On a side note, Alan delivered an exceptional presentation at ED-MEDIA a few weeks ago on 50+ web 2.0 ways to tell a story. He used Cooliris as the presentation tool - visual and effective.




Originally written by George Siemens for elearnspace and first published on July 17th, 2009 in his newsletter eLearning Resources and News.




About the author

George-Siemens.jpg

To learn more about George Siemens and to access extensive information and resources on elearning check out www.elearnspace.org. Explore also George Siemens connectivism site for resources on the changing nature of learning and check out his new book "Knowing Knowledge".




Photo credits:
Addressing Problems of Faculty Resistance - kmitu
Social Media Guidelines - Irina Tischenko
Tools and Our Brain - sgame
Social Media and Social Divisions - jjavo
That Brain of Ours - pablo631
Consumer Voices - Mikael Damkier

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BY UGASSER

Thursday, July 09, 2009 at 11:11 AM EDT

Today in Hong Kong, I’ve had the pleasure to catch up with some of my colleagues and friends who are living and working in Asia. The conversation with Rebecca MacKinnon, my former Berkman fellow Fellow and now assistant professor at the University of Hong Kong’s Journalism and Media Studies Center, resonates in particular. We touched upon several themes and topics in which we share an interest, ranging from Chinese culture, U.S. foreign politics, to corporate social responsibility, among many others. We then started talking about the digital natives project(s), and youth and new media research questions (Rebecca actually teaches “new media” at HKU). Starting from different places and looking from different perspectives, we concluded that two (related) sets of question will likely end up being on our shared research agenda for the months to come.

  • First, media literacy and education of digital natives. While media education in the digital environment has become an important topic especially in the U.K. through the work of Ofcom and experts like Professor David Buckingham and Professor Sonia Livingstone, it’s still in its infancy in many other parts of the world. From all I’ve learned now in the context of our digital native project – and from what I know about the current state of neuroscience with regard to cognitive and emotional development – its seems crucial to start with media education at pre-school or primary school level at latest. If anyone has pointers to good web resources, case studies and/or curricula in this area, please drop me a note.
  • Second, users rights and responsibilities in the digital environment. This issue is obviously related to the first one and concerns the question as to what extent our societies do provide mechanisms to have a discourse about our rights, but also responsibilities (and that’s where it gets tricky from a political perspective) as empowered users in the digitally networked environment. While great work has been done with regard to the “rights”-part of the discussion – largely driven byNGOs and consumer protection organizations (see here for a recent example) – we may need to figure out in the near future how to address also the question of the new responsibilities as “speakers” that are associated with the fundamental shift from passive consumers to active users. Interestingly, the role of citizens as producers of information has reportedly been addressed in a (if I recall correctly: still unpublished) draft of an information freedom act in an Eastern European country. Legislation, however, is most likely not the right starting place for such a discussion, I would argue.

In short, more food for thought – and additional research tasks for our digital native team. (Thanks, Rebecca, for a great conversation.)

domingo, julio 05, 2009

Code of Best Practices in Fair Use for Media Literacy Education

Code of Best Practices in Fair Use for Media Literacy Education

Code of Best Practices in Fair Use for Media Literacy Education

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Adopted by the NCTE Executive Committee, November 2008

By: National Association for Media Literacy Education (NAMLE), Student Television Network (STN), Media Commission of the National Council of Teachers of English (NCTE), Action Coalition for Media Education (ACME), and Visual Communication Division of the International Communication Association (ICA)

WHAT THIS IS
This document is a code of best practices that helps educators using media literacy concepts and techniques to interpret the copyright doctrine of fair use. Fair use is the right to use copyrighted material without permission or payment under some circumstances -- especially when the cultural or social benefits of the use are predominant. It is a general right that applies even in situations where the law provides no specific authorization for the use in question -- as it does for certain narrowly defined classroom activities.

This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials, wherever and however it occurs: in K-12 education, in higher education, in nonprofit organizations that offer programs for children and youth, and in adult education.

WHAT THIS ISN’T
This code of best practices does not tell you the limits of fair use rights. Instead, it describes how those rights should apply in certain recurrent situations. Educators’ and students’ fair use rights may, of course, extend to other situations as well.

It’s not a guide to using material that people give the public permission to use, such as works covered by Creative Commons licenses. Anyone can use those works the way their owners authorize -- although other uses may also be permitted under the fair use doctrine. Likewise, it is not a guide to the use of material that has been specifically licensed (by a school, for example), which may be subject to contractual limitations.

It’s not a guide to material that is already free to use without considering copyright . For instance, all federal government works are in the public domain, as are many older works. For more information on "free use," consult the document "Yes, You Can!"

It’s not a guide to using material that someone wants to license but cannot trace back to an owner -- the so-called "orphan works" problem. However, orphan works are also eligible for fair use consideration, according to the principles detailed below.

And it does not address the problems created by the 1998 Digital Millennium Copyright Act, which creates barriers to otherwise lawful fair uses of copyrighted materials that are available only in formats that incorporate technological protections measures (such as encryption).

HOW THIS DOCUMENT WAS CREATED
This code of best practices was created by convening ten meetings with more than 150 members of leading educational associations, including signatories to this document, and other educators across the United States. The process was coordinated by Profs. Renee Hobbs (Media Education Lab, Temple University), Peter Jaszi (Program on Information Justice and Intellectual Property, Washington College of Law, American University) and Patricia Aufderheide (Center for Social Media, American University). The code of best practices was reviewed by a committee of legal scholars and lawyers expert in copyright and fair use. (Consult the end of this document for a complete list of signatories and members of the legal committee.)

MEDIA LITERACY EDUCATION
Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the 21st century. Like literacy in general, media literacy includes both receptive and productive dimensions, encompassing critical analysis and communication skills, particularly in relationship to mass media, popular culture, and digital media. Like literacy in general, media literacy is applied in a wide variety of contexts -- when watching television or reading newspapers, for example, or when posting commentary to a blog. Indeed, media literacy is implicated everywhere one encounters information and entertainment content. And like literacy in general, media literacy can be taught and learned.

Media literacy education may occur as a separate program or course but often it is embedded within other subject areas, including literature, history, anthropology, sociology, public health, journalism, communication, and education. It can occur in formal educational settings in both K-12 education and at the university level, as well as in nonprofit community-based programs. Its content may vary as well – from lessons designed to expose the mechanics of how language, images, sound, music, and graphic design operate as symbolic forms for transmitting meanings to exercises designed to reinforce these understandings through hands-on media making.

Media literacy education distinctively features the analytical attitude that teachers and learners, working together, adopt toward the media objects they study. The foundation of effective media analysis is the recognition that:

  • All media messages are constructed.
  • Each medium has different characteristics and strengths and a unique language of construction.
  • Media messages are produced for particular purposes.
  • All media messages contain embedded values and points of view.
  • People use their individual skills, beliefs and experiences to construct their own meanings from media messages.
  • Media and media messages can influence beliefs, attitudes, values, behaviors, and the democratic process.

Making media and sharing it with listeners, readers, and viewers is essential to the development of critical thinking and communication skills. Feedback deepens reflection on one’s own editorial and creative choices and helps students grasp the power of communication.

USE OF MEDIA IN EDUCATION vs. MEDIA LITERACY EDUCATION
Teachers have always used texts, now including audiovisual and digital material, to convey facts and information. From time to time, the school is also a venue for entertainment, as when a film is screened to reward the class. These activities, however, are not media literacy education. Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended – to instruct or to entertain. In many or even most cases, of course, these uses of media will not have significant copyright implications, either because the content in question has been licensed or because it is covered by one of the specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education). Teachers involved in media literacy education may, of course, sometimes make use of licensed materials or take advantage of the provisions of Section 110. But this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use.

COPYRIGHT: A CONTENTIOUS CLIMATE
New norms of information sharing -- file sharing, downloading, podcasting -- are emerging at the very moment when copyright owners are attempting to capture new revenue streams from various sources, including the "educational market." As documented in the report, "The Cost of Copyright Confusion for Media Literacy," educators involved in media literacy feel uncertain in this new environment of heightened commodification. On the one hand, they sense that copyrighted material should be available for their activities and those of their learners, and that such availability has great social and cultural utility. But on the other, they are aware of the increased vigilance with which copyright owners are enforcing their rights. And their actual understanding of the subject is incomplete or even distorted. As a result, there is a climate of increased fear and confusion about copyright, which detracts from the quality of teaching. Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.

FAIR USE AND EDUCATION
Educators and learners in media literacy often make uses of copyrighted materials that stand far outside the marketplace, for instance, in the classroom, at a conference, or within a school-wide or district-wide festival. Such uses, especially when they occur within a restricted-access network, do enjoy certain copyright advantages. As a practical matter, they may be less likely to be challenged by rights holders. More important, however, if challenged they would be more likely to receive special consideration under the fair use doctrine – because they occur within an educational setting.

From the beginnings of fair use in the courts, judges have drawn the connection between this special doctrine of copyright law and the central importance of education in the American republic. The word "education" appears prominently in the preamble to Section 107 of the current Copyright Act, where the doctrine is codified. In addition, educators who rely reasonably on fair use are insulated against statutory damages in Sec 504(c)(2). However, there have been no important court decisions – in fact, very few decisions of any kind – that actually interpret and apply the doctrine in an educational context. This means that educators who want to claim the benefits of fair use have a rare opportunity to be open and public about asserting the appropriateness of their practices and the justifications for them. This code is intended to support such assertions. It also means that educators seeking to arrive at a reasonable and balanced understanding of the doctrine, like the authors of this code, need to reason from first principles.

FAIR USE
Law provides copyright protection to creative works in order to foster the creation of culture. Its best known feature is protection of owners’ rights. But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.

Copyright law has several features that permit quotations from copyrighted works without permission or payment, under certain conditions. Fair use is the most important of these features. It has been an important part of copyright law for more than 170 years. Where it applies, fair use is a user’s right. In fact, as the Supreme Court has pointed out, fair use keeps copyright from violating the First Amendment. New creation inevitably incorporates existing material. As copyright protects more works for longer periods than ever before, creators face new challenges: licenses to incorporate copyrighted sources become more expensive and more difficulty to obtain – and sometimes are simply unavailable. As a result, fair use is more important today than ever before.

Copyright law does not exactly specify how to apply fair use, and that gives the fair use doctrine a flexibility that works to the advantage of users. Creative needs and practices differ with the field, with technology, and with time. Rather than following a specific formula, lawyers and judges decide whether an unlicensed use of copyrighted material is "fair" according to a "rule of reason." This means taking all the facts and circumstances into account to decide if an unlicensed use of copyrighted material generates social or cultural benefits that are greater than the costs it imposes on the copyright owner.

Fair use is flexible; it is not unreliable. In fact, for any particular field of critical or creative activity, lawyers and judges consider expectations and practice in assessing what is "fair" within that field. In weighing the balance at the heart of fair use analysis, judges refer to four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors"). This still leaves much room for interpretation, especially since the law is clear that these are not the only permissible considerations. So how have judges interpreted fair use? In reviewing the history of fair use litigation, we find that judges return again and again to two key questions:

  • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original?
  • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?

If the answers to these two questions are "yes," a court is likely to find a use fair. Because that is true, such a use is unlikely to be challenged in the first place.

Both key questions touch on, among other things, the question of whether the use will cause excessive economic harm to the copyright owner. Courts have told us that copyright owners aren’t entitled to an absolute monopoly over transformative uses of their works. By the same token, however, when a use supplants a copyright owner’s core market, it is unlikely to be fair. Thus, for example, a textbook author cannot quote large parts of a competitor’s book merely to avoid the trouble of writing her own exposition.

Another consideration underlies and influences the way in which these questions are analyzed: whether the user acted reasonably and in good faith, in light of general practice in his or her particular field. Media literacy educators’ ability to rely on fair use will be enhanced by this code of best practices, which will serve as documentation of commonly held understandings drawn from the experience of educators themselves and supported by legal analysis. Thus, the code helps to show that the uses of copyrighted materials described here are reasonable and appropriate for the purposes of teaching and learning.

Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret and critique copyright material, while scholars illustrate cultural commentary with textual, visual, and musical examples. Equally important is the example of commercial news media. Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.

In some cases professional communities have set forth their understandings in consensus documents, which may be useful to educators and learners if they are involved with these creative practices. For instance, documentary filmmakers have established their own code; so have film scholars, who routinely use popular films in their teaching; and now a code of best practices has been established for online video creators as well. Although professional groups create such codes, no one needs to be a member of a professional group to benefit from their interpretations. For instance, anyone who does media literacy education, in any circumstances, can usefully employ this code’s principles.

THE TYRANNY OF GUIDELINES AND EXPERTS
Today, some educators mistakenly believe that the issues covered in the fair use principles below are not theirs to decide. They believe they must follow various kinds of "expert" guidance offered by others. In fact, the opposite is true. The various negotiated agreements that have emerged since passage of the Copyright Act of 1976 have never had the force of law, and in fact, the guidelines bear little relationship to the actual doctrine of fair use. Sadly, as legal scholar Kenneth Crews has demonstrated in "The Law of Fair Use Guidelines," The Ohio State Law Journal 62 (2001): 602-700, many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully. Experts (often non-lawyers) give conference workshops for K-12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts. At the same time, materials on copyright for the educational community tend to overstate the risk of educators being sued for copyright infringement -- and in some cases convey outright misinformation about the subject. In effect, they interfere with genuine understanding of the purpose of copyright -- to promote the advancement of knowledge through balancing the rights of owners and users.

In fact, this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval. In rare cases where doing so would bring them into conflict with misguided institutional policies, they should assert their rights and seek to have those policies changed. More generally, educators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.

Code of Best Practices in Fair Use for Media Literacy Education

GENERAL POINTS ABOUT PRINCIPLES
Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies. These practices are associated with K–12 education, higher education, and in classes given by nonprofit organizations. When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.

These principles apply to all forms of media. Depending on the instructional goal,
educators may use materials designed for entertainment and for persuasive or
advocacy purposes. They may use print, images, Web sites, moving-image media,
and sound media—in both analog and digital forms. In all cases, a digital copy is the
same as a hard copy in terms of fair use. Veteran teachers may keep clippings from
newspapers in manila file folders to use for media literacy education; younger ones
may store their materials as digital files. Functionally, their practices are identical.

The principles apply in institutional settings and to non-school-based programs. Media
literacy education may occur in university classrooms, in elementary schools, in
computer labs in community technology centers, or in after-school and summer camp
programs run by religious groups or nonprofit organizations. In addition to their fair
use rights, teachers in conventional schools enjoy the benefit of limited educational
exemptions under Section 110(1) and (2) of the Copyright Act. Educators in
community-based organizations may not be covered by these exemptions, but they
still can claim the right to use copyrighted materials under the doctrine of fair use.

The principles concern the unlicensed fair use of copyrighted materials for education, not the way those materials were acquired. When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis. Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media. Labels on commercial media products proclaiming that they are “licensed for home [or private or educational or noncommercial] use only” do not affect in any way the educator’s ability to make fair use of the contents—in fact, such legends have no legal effect whatsoever. (If a teacher is using materials subject to a license agreement negotiated by the school or school system, however, she may be
bound by the terms of that license.)

The principles are all subject to a “rule of proportionality.” Educators’ and students’ fair
use rights extend to the portions of copyrighted works that they need to accomplish
their educational goals—and sometimes even to small or short works in their entirety.
By the same token, the fairness of a use depends, in part, on whether the user took
more than was needed to accomplish his or her legitimate purpose. That said, there are
no numerical rules of thumb that can be relied upon in making this determination.

PRINCIPLES

ONE: Employing Copyrighted Material in Media Literacy Lessons
DESCRIPTION: Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills. Common instructional activities include comparison-contrast analysis, deconstruction (close analysis) of the form and content of a message, illustration of key points, and examination of the historical, economic, political, or social contexts in which a particular message was produced and is received.

PRINCIPLE: Under fair use, educators using the concepts and techniques of media
literacy can choose illustrative material from the full range of copyrighted sources
and make them available to learners, in class, in workshops, in informal mentoring
and teaching settings, and on school-related Web sites.

LIMITATIONS: Educators should choose material that is germane to the project or
topic, using only what is necessary for the educational goal or purpose for which it
is being made. In some cases, this will mean using a clip or excerpt; in other cases,
the whole work is needed. Whenever possible, educators should provide proper
attribution and model citation practices that are appropriate to the form and context of use. Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.

TWO: Employing Copyrighted Materials in Preparing Curriculum Materials
DESCRIPTION: Teachers use copyrighted materials in the creation of lesson plans,
materials, tool kits, and curricula in order to apply the principles of media literacy
education and use digital technologies effectively in an educational context. These
materials often include clips, copies or examples of copyrighted work along with a
description of instructional practices, assignments, and assessment criteria. These
materials may include samples of contemporary mass media and popular culture as
well as older media texts that provide historical or cultural context.

PRINCIPLE: Under fair use, educators using the concepts and techniques of media
literacy can integrate copyrighted material into curriculum materials, including
books, workbooks, podcasts, DVD compilations, videos, Web sites, and other
materials designed for learning.

LIMITATIONS: Wherever possible, educators should provide attribution for quoted
material, and of course they should use only what is necessary for the educational
goal or purpose. The materials should meet professional standards for curriculum
development, with clearly stated educational objectives, a description of instructional
practices, assignments, and assessment criteria.

THREE: Sharing Media Literacy Curriculum Materials
DESCRIPTION: Media literacy curriculum materials always include copyrighted
content from mass media and popular culture. Informal sharing of these materials
occurs at educational conferences and through professional development programs,
as well by electronic means. Media literacy curriculum materials are also developed
commercially in collaboration with publishers or nonprofit organizations.

PRINCIPLE: Educators using concepts and techniques of media literacy should be able
to share effective examples of teaching about media and meaning with one another,
including lessons and resource materials. If curriculum developers are making sound decisions on fair use when they create their materials, then their work should be able to be seen, used, and even purchased by anyone—since fair use applies to commercial materials as well as those produced outside the marketplace model.

LIMITATIONS: In materials they wish to share, curriculum developers should be
especially careful to choose illustrations from copyrighted media that are necessary
to meet the educational objectives of the lesson, using only what furthers the
educational goal or purpose for which it is being made. Often this may mean using
a small portion, clip or excerpt, rather than an entire work, although sometimes it
may be permissible to use more—or even all. Curriculum developers should not
rely on fair use when using copyrighted third-party images or texts to promote their
materials. For promotional purposes, the permissions process is appropriate. In
addition, if a teacher or a school has specifically agreed to a license, then (of course)
its terms are likely to be binding—even if they impinge on what would otherwise be
considered fair use. And, of course, illustrative material should be properly attributed
wherever possible.

FOUR: Student Use of Copyrighted Materials in Their Own Academic and Creative Work
DESCRIPTION: Students strengthen media literacy skills by creating messages and
using such symbolic forms as language, images, sound, music, and digital media to
express and share meaning. In learning to use video editing software and in creating
remix videos, students learn how juxtaposition reshapes meaning. Students include
excerpts from copyrighted material in their own creative work for many purposes,
including for comment and criticism, for illustration, to stimulate public discussion,
or in incidental or accidental ways (for example, when they make a video capturing a
scene from everyday life where copyrighted music is playing).

PRINCIPLE: Because media literacy education cannot thrive unless learners themselves
have the opportunity to learn about how media functions at the most practical
level, educators using concepts and techniques of media literacy should be free to
enable learners to incorporate, modify, and re-present existing media objects in their
own classroom work. Media production can foster and deepen awareness of the
constructed nature of all media, one of the key concepts of media literacy. The basis
for fair use here is embedded in good pedagogy.

LIMITATIONS: Students’ use of copyrighted material should not be a substitute for
creative effort. Students should be able to understand and demonstrate, in a manner
appropriate to their developmental level, how their use of a copyrighted work
repurposes or transforms the original. For example, students may use copyrighted
music for a variety of purposes, but cannot rely on fair use when their goal is simply
to establish a mood or convey an emotional tone, or when they employ popular songs
simply to exploit their appeal and popularity. Again, material that is incorporated
under fair use should be properly attributed wherever possible. Students should be
encouraged to make their own careful assessments of fair use and should be reminded
that attribution, in itself, does not convert an infringing use into a fair one.

FIVE: Developing Audiences for Student Work
DESCRIPTION: Students who are expected to behave responsibly as media creators
and who are encouraged to reach other people outside the classroom with their work
learn most deeply. Although some student media productions are simply learning
exercises designed to develop knowledge and skills, media literacy educators often
design assignments so that students have the opportunity to distribute their work.

PRINCIPLE: Educators should work with learners to make a reasoned decision
about distribution that reflects sound pedagogy and ethical values. In some
cases, widespread distribution of students’ work (via the Internet, for example) is
appropriate. If student work that incorporates, modifies, and re-presents existing
media content meets the transformativeness standard, it can be distributed to wide
audiences under the doctrine of fair use.

LIMITATIONS: Educators and learners in media literacy often make uses of copyrighted works outside the marketplace, for instance in the classroom, a conference, or within a school-wide or district-wide festival. When sharing is confined to a delimited network, such uses are more likely to receive special consideration under the fair use doctrine.

Especially in situations where students wish to share their work more broadly (by distributing it to the public, for example, or including it as part of a personal portfolio), educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making. In particular, educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use. The ethical obligation to provide proper attribution also should be examined. And students should be encouraged to understand how their distribution of a work raises other ethical and social issues, including the privacy of the subjects involved in the media production..

CONCLUSION
Most “copyright education” that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing. The situation has been compounded by the—again understandable—risk-aversion of school system administrators and lawyers. So-called fair use guidelines that institutional stakeholders have negotiated with some copyright holders have had similar results, intensifying fear and creating confusion among educators. These approaches have not responded directly to the actual needs of educators and learners, nor have they fully expressed or recognized the legal rights that educators and learners have.

This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond. The next step is for educators to communicate their own learning about copyright and fair use to others, both through practice and through education. Learners mastering the concepts and techniques of media literacy need to learn about the important rights that all new creators, including themselves, have under copyright to use existing materials. Educators also need to share their knowledge and practice with critically important institutional allies and colleagues, such as librarians and school administrators.

COMMON MYTHS ABOUT FAIR USE

MYTH: Fair Use Is Too Unclear and Complicated for Me; It's Better Left to Lawyers and Administrators.
Truth: The fair use provision of the Copyright Act is written broadly – not narrowly -- because it is designed to apply to a wide range of creative works and the people who use them. Fair use is a part of the law that belongs to everyone – especially to working educators. Educators know best what they need to use of existing copyrighted culture to construct their own lessons and materials. Only members of the actual community can decide what’s really needed. Once they know, they can tell their lawyers and administrators.

MYTH: Educators Can Rely on "Rules of Thumb" for Fair Use Guidance.
Truth: Despite longstanding myths, there are no cut-and-dried rules (such as 10 percent of the work being quoted, or 400 words of text, or two bars of music, or 10 seconds of video). Fair use is situational, and context is critical. Because it is a tool to balance the rights of users with the rights of owners, educators need to apply reason to reach a decision. The principles and limitations above are designed to guide your reasoning, and to help you guide the reasoning of others.

MYTH: School System Rules Are the Last Word of Fair Use by Educators.
Truth: If your school system’s rules let you do everything you need to do, you certainly don’t need this code. But if you need to exercise your fair use rights to get your work done well, in ways that your system’s rules don’t foresee, that’s a different story. In that case, the code may help you change the rules! Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security for the entire range of possibility fair use makes available.

MYTH: Fair Use Is Just for Critiques, Commentaries, or Parodies.
Truth: Transformativeness, a key value in fair use law, can involve modifying material or putting material in a new context, or both. Fair use applies to a wide variety of purposes, not just critical ones. Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example. Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects.

MYTH: If I'm Not Making Any Money Off It, It's Fair Use. (And If I Am Making Money Off It, It's Not.)
Truth: "Noncommercial use" can be a plus in fair use analysis, but its scope is hard to define. If educators or learners want to share their work only with a class (or another defined, closed group) they are in a favorable position. However, some more public uses may be unfair even if no money is exchanged. So if work is going to be shared widely, it is good to be able to rely on transformativeness. As the cases show, a transformative
new work can be highly commercial in intent and effect and qualify under the fair use doctrine.

MYTH: Fair Use Is Only a Defense, Not a Right.
Truth: In court, doctrines like self defense or freedom of speech or fair use aren’t considered until after the plaintiff has proved that there may have been assault or defamation or copyright infringement. Procedurally, that makes these doctrines "affirmative defenses." But in the real world, people are entitled to protect themselves from harm and to speak their minds; likewise, we acknowledge the right of fair use, which is specifically provided by law to people who make reasonable but unauthorized use of copyrighted works.

MYTH: Employing Fair Use Is Too Much Trouble; I Don't Want to Fill Out Any Forms.
Truth: Users who claim fair use simply use copyrighted works after making an assessment of the particular situation --- there’s nothing formal or official to "do" to claim fair use. You do not have to ask permission or alert the copyright holder when considering a use of materials that is protected by fair use. But, if you choose, you may inquire about permissions and still claim fair use if your request is refused or ignored. In some cases, courts have found that asking permission and then being rejected has actually enhanced fair use claims.

MYTH: Fair Use Could Get Me Sued.
Truth: That’s very, very unlikely. We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process. Before even considering a lawsuit, a copyright owner typically will take the cheap and easy step of sending a "cease and desist" letter, sometimes leading the recipient to think that she is being sued rather than just threatened. An aggressive tone does not necessarily mean that the claims are legitimate or that a lawsuit will be filed.

Coordinators:
The Media Education Lab, founded by Professor Renee Hobbs, improves media literacy education through scholarship and community service. The lab is a project of the School of Communications and Theater at Temple University in Philadelphia, Pennsylvania, led by Dean Concetta Stewart.

The Program on Information Justice and Intellectual Property, led by Professor Peter Jaszi, promotes social justice in law governing information dissemination and intellectual property through research, scholarship, public events, advocacy, and provision of legal and consulting services. The program is a project of the Washington College of Law at American University in Washington, D.C., led by Dean Claudio Grossman.

The Center for Social Media, led by Professor Patricia Aufderheide, showcases and analyzes media for social justice, civil society, and democracy, and the public environment that nurtures them. The center is a project of the School of Communication, led by Dean Larry Kirkman, at American University in Washington, D.C.

Signatories:
Action Coalition for Media Education: A member-supported, independent, nonprofit educational coalition of educators, students, health professionals, journalists, media makers, parents, activists, and other citizens.

Media Education Foundation: Produces and distributes films, study guides, and other teaching materials that examine the impact of media on society.

National Association for Media Literacy Education: Formerly Alliance for a Media Literate America, a national membership organization dedicated to advancing the practice of media literacy education in the United States.

National Council of Teachers of English: A 60,000-member international organization devoted to improving the teaching and learning of English and the language arts at all levels of education.

Visual Communication Studies Division of the International Communication Association: A division examining visual representation in all its forms, within an academic association for scholars interested in the study of communication with more
than 3,500 members in 65 countries.

Legal Advisory Board:
Jamie B. Bischoff
Ballard Spahr Andrews and Ingersoll LLP
Philadelphia, Pennsylvania

Robert W. Clarida
Cowan, Liebowitz, and Latman, P.C.
New York, New York

Kenneth D. Crews
Copyright Advisory Office
Columbia University
New York, New York

Michael J. Madison
University of Pittsburgh
School of Law
Pittsburgh, Pennsylvania

Jennifer Urban
Intellectual Property and Technology Law Clinic
University of Southern California
Los Angeles, California

Funded by the John D. and Catherine T. MacArthur Foundation, with additional support
from the Ford Foundation through the Future of Public Media Project.

Feel free to reproduce this work in its entirety. For excerpts and quotations, depend upon fair use.